Chrono Cross
- How do you ruin the best RPG of all time. Here's how.
Resident Evil: Code Veronica
- What happens when you let Sega's dev teams make a Resident Evil Game, well, you get this. Blurring the lines between Science-Fiction and Fantasy with a plethora of new hyper-unrealistic B.O.W.s that didn't need to be introduced, this game reminds us that simply letting an idea snowball doesn't necessaraly benefit the franchise. The only good thing that came out of this Metal Gear Solid game play wannabe was Wesker's return.
Devil May Cry 2
- Worst fucking sequel ever, what, did Capcom get the bill to make this game with a one week deadline?
Metal Gear Solid 2: Sons of Liberty
- What the Fuck Hideo? What the fuck? Everytime someone tells me they liked this game I have to restrain myself from physical violence while glaring furiously into the eyes of another human which I can only assume is a vapid and listless tool. Hey Hideo, is your name Stanley Kubrick? No? Oh I guess it's isn't. Yeah, don't forget who you are you artistic tool.
Megaman X7
- Ah, why. As if the Sony's Regionalized voice acting and redone soundtrack wasn't bad enough for the Western release we had to deal with perhaps the most limp attempt at a Megaman game ever.
Megaman X8
- You couldn't let us forget about X7 could you, you just had to make another, because you know, Axl is so awesome...
Doom3
- The Monsters looked great... um... what about the rest of the game?
Perfect Dark Zero
- Help! We need a game that will sell on its name sake alone! Rare, you still make good games right? Oh, you don't, oh well, make it anyway.
Final Fantasy X
- A good game, but could have been much better, a severe lack of side quests and an expanded edition that was never released in the states make this the beginning of a downward spiral in FF quality. You can tell the character designs are lacking when the gimmicky side characters are more appealing then the male and female leads.
Final Fantasy X-2
- The first FF game spin-off, and the beginning of a long track down the path of FF Sell-outs.
Final Fantasy VII: Dirge of Cerberus
- I always thought while playing FF7 back in 1997 that this needed something, and that something was hyper-stylized emo/goth-drama. Nearly a decade later this dream was finally realized in a game that took FF7 and made it not FF7, rather, it made it FF7 for anime fangirls who write yaoi fanfics and moody high school students who shop at hot topic and listen to Linkin Park and My Chemical Romance religiously.
Final Fantasy XI
- An FF MMO? What the hell, was Ever Quest's market too tempting a draw? Did this need to be done? No. Did it need a number? No. Did it benefit the franchise in anyway shape or form outside of the Mithra? No.
Final Fantasy XII
- A bland and tame attempt at a FF game, an lazy MMO cruise control engine and a severly hindered and unimaginative world of FFTA which originally was defined by its multiple races and variety, but now you're forced to play as only humans, uninteresting bland humans with tenuous relevancy to the main story at best, oh but there is one non-human, which conveniently happened to be the most human-like of the non-human races. No other FF games has tried to play it safe so much as this one did.
“The Hardcore of the Peach is its pits. Try to get the whole fruit!”
- John Lucas
“Every industry is filled with the grave stones of companies who kept doing the same thing.”
- Reggie Fils-Aime
“You don’t play Graphics, you look at them.”
- Unknown
“Casual Gaming = Anything that’s not an FPS”
- Sony Fandom







