haxxiy said:
Fixed :) actually pixel renderer meant render output units, but actually the pipelines are parallel vertex. Which, as a graphics programmer, I'm sure you know everything about :) |
got it, thx
still, there are some inaccuracies.
the RSX according to official Nvidia slides does 136 shader operations per cycle. that corresponds to 136 * 550MHZ = 74.8 billion shader operations per second.
The Xenos does 96 billion.
Its common knowladge that the Xenos is a lot better in every regard, except fillrate.