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I actually hope we get to play as Capelli. He's a complicated character with an interesting backstory (Project Abraham has the details). It'll be hard to top the ending, but I'm sure Insomniac's fiendish minds will come up with something.

I have to say, Insomniac really, really, REALLY nailed the atmospherics of R2. The more I think about it, the more I realize how hard it must have been for the design team to show less, in order to say more.

I mean, we could've seen ten thousand Chimeran battle cruisers and twenty cities go up in smoke, but all we needed to see was the SF shoreline being pulverized. Anything more would've been redundant and killed the shock of that initial moment (kind of like how Godzilla needs only one Tokyo). They could've thrown dozens of padded escort missions and annoying vehicle driving sequences at us, but that would've killed the sense of pulse-pounding doom and the incredible, faster-than-light-speed rush of the four-minute ending sequence (which even had a sneaky Bioshock reference... watch the hands!). They could've given us the same old crappy the hero-drives-out-of-burning-wreckage-without-a-scratch ending we've seen 10,000 times before.

But they successfully resisted (pardon the pun) the FPS-expansion-pack virus to the very end. No cliches, just pure adrenaline. The result is the single best shooter of 2008 (sorry, Gears fans, Gears 1 was slightly better than R1, but R2 takes the crown this time around).