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I just did a run-down of your first 10 titles for 360.

Not a single one is a true 360 exclusive. That is to say, if you were doing a list with all platforms, you couldn't list a single one for 360. Some of them will appear on as many as 5 platforms. Some will appear on the PC first, then 360 later, and then PS3.

You need to put this type of nformation out there. I'm going to assume that the vast majority of the games on the 360 list are not true 360 exclusives, since none of the first ten were.

Yes, in the end, there's a lot of titles which will at least be on 360 before they are on PS3. But a lot of those will be on PC before; a lot of them will be on other platforms. Crash Bandicoot is on PS2, PSP, Wii and DS along with 360. That's the kind of information people need to come to conclusions.

One title, APB, has the exact same status on 360 as PS3. APB is listed as "expected" on 360 and "rumored" on PS3 on your vgreleases site. But in actuality, it is only confirmed for PC and simply "may" have a 360 or PS3 version at some point after that.

You need to include information on the level of exclusivity. If you were including that information, you would never get away with listing a title like APB, which sounds like it would launch in 2010, if at all, and possibly with a PS3 version, if it ever comes to 360.

I hoped, since a month-by-month list with all this information included would be far superior to your current method, that you would have stopped your current list and jumped to the better method. Instead, now you're saying "quarter by quarter."

The more important point is whether you intend to include information on the level of exclusivity; whether it is just a title the PS3 isn't getting, or if PS3 is still getting it later on, or if 360 is getting it later than PC, or if 360 simply has a slightly less nebulous "maybe."

Because right now, after saying that this thread is "not about coming to conclusions," you just posted a bunch of conclusions which sounded like a mixture of Microsoft PR ("world class development tools") and Microsoft FUD ("the port process is risky and fraught with problems.") Those are not conclusions you can come to from the non-data you have posted so far.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.