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I think Infinite Undiscovery is unfairly maligned. Probably due to the fact that it wasn't what some expected it to be. They expected a targeted experience, and instead found a generalist approach. The game is designed to be played by a larger demographic, and be accessible to both. Doing so does mean there were compromises. Think more along the lines of a Japanese Fable 2, and you have a better measure of what Infinite Undiscovery offers.