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Bitmap Frogs said:
greenmedic88 said:

No, your Sega Genesis doesn't and neither does mine. It doesn't even render natively at standard def resolutions.

And 1080 lines of native rendered progressive scan video is still... wait for it...

1080p(rogressive)

No, it's not the same as a 1920x1080 image when it renders as anything but 1920x1080 pixels, but since this has turned into a technical debate over semantics, it's still 1080 lines of progressive scan video.

Don't take my word for it. Do the research yourself.

Personally, I'd be happier if ALL games, regardless of platform would have the native render resolution listed so people wouldn't have to rely on Some Guy with the handle of Quaz51 to let everyone know what the actual resolutions are.

 

 

Yeah but since your definition wether a game is 1080p or not is just the output, all I need is to hook it to an upscaler and boom Sonic 1 1080p, am i rite?

Since all the HD these days is done digital, the old analog scan lines concept isn't used anymore so no, 1080 lines of progresive scan video doesn't qualify as 1080p anymore. You can check the ITU paper on the subject (the ITU being the international organisation that set the standard). Heck, even the SMPTE has abandoned that terminology since it's not forward (not even current...).

Actually if we were to truly dig deep, no game renders at 1080p as per the ITU requirements, since there's a buncha things besides resolution (colorspace and all that jazz). It's the output chip that conforms the framebuffer to the 1080p standard.