damndl0ser said:
Just so you know, I was not calling you a lier in my earlier post. I just thought it was funny that someone would own 2 copies of the same game (different consoles).
Back on topic, I don't think there is very much difference in any of those games either way (except The Force Unleashed). So IMO anyone who says there is a huge discrepancy is just being a fanboy period including TFU. |
Eh, I'd give them MK vs. DC. That game looks pretty awful on the PS3 compared to the 360 version with not only a loss of resolution but of lighting and details.
The Force Unleashed looks better on the 360, as does Fallout 3 (though I think it's clear that this is the fault of Bethesda clearly have a lower priority on the PS3 version, not some platform deficiency, considering how great Oblivion looked on the PS3).
Soul Calibur 4 looks a bit better on the PS3 - though that isn't because the PS3 is more powerful or anything like that - it's because nVidia has been better than ATI at anisotropic filtering for a pretty long time now. If you want a game where the lack of anisotropic filtering really hurts the 360 version of a game, take a look at Devil May Cry 4. Despite having anti-aliasing where the PS3 version does not, the 360 version is jaggier just because of the lack of filtering on the environment textures.
Everything else is a wash.