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I haven't playd it, so I'm going on a limb.

The problem Sega has been having is staying in function. Being minamilist. Sega keeps adding gimmicks rather then focus on the core gameplay. In Shadow, it was guns and cars. In 06 it was amigos (amoung other things). In S&tSR it was level ups. Now, it's wearhog.

Look at Sonic Rush Adventures. Sure, it has the ocean gimmick, but kit never takes away from gameplay. The core gameplay is the focus and it works. Thus, the game work. The 3D Sonic games haven't figured this out yet.