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MGS4 took 4 years and was around 60 mil without publicity costs, was it not ? Quite possibly the most expensive [purely development costs] game so far.

To break even, around 1 mil copies, maybe a bit more.

 

@Godot - how is SE inneficient compared to EPIC ?

Corridor shooters with simplistic story and very few cinematics and dialogue are infinitelly less complex and cheaper to produce that RPGs with hours of cinematics and dialogue and huge maps with lots of stuff and interaction. Of course a FF like game would cost much more than a Gears like game.



"You have the right to the remains of a silent attorney"