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Khuutra said:
jlauro said:
I hope this helps teach publishers that DRM is more trouble then it's worth. The few companies that have sold games without any DRM or copy protection have proven that games sell just as well without the junk.

Yeah

Look up the piracy rate of World of Goo and then try to tell me that again

 

From the World of Goo developers' blog-

 

this [the 90% piracy rate] is in line with a previous estimate by russell carroll (director of marketing at reflexive) for the game ricochet infinity.  russell estimated a 92% piracy rate and i found his analysis quite interesting (check it out here if you’re curious).  one thing that really jumped out at me was his estimate that preventing 1000 piracy attempts results in only a single additional sale.  this supports our intuitive assessment that people who pirate our game aren’t people who would have purchased it had they not been able to get it without paying.

in our case, we might have even converted more than 1 in a 1000 pirates into legit purchases.  either way, ricochet shipped with DRM, world of goo shipped without it, and there seems to be no difference in the outcomes.  we can’t draw any conclusions based on two data points, but i’m hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is.

 

EA's DRM is there to kill the second hand market, it makes absolutely no difference to piracy.