By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Bitmap Frogs said:
greenmedic88 said:
No, the only game mentioned that doesn't render at a native 1080p is MGS4. It allegedly runs at 1024x768.

GT5P runs at 1280x1080, 1440x1080 in playback mode and 1920x1080 in garage and menu modes.

Wipeout HD runs at 1920x1080 down to 1280x1080 using a similar pixel filler under max load in anamorphic mode. It uses the PS3's horizontal hardware scaler (yes, hardware based) to fill in the remaining pixels when the frame buffer overloads.

From a technical standpoint (put the console opinions aside: they're just plastic boxes), this is still defined as 1080p.

The higher vertical resolution has been found to produce smoother images than the typical 16:9 aspect ratio 1280x720 upscaled to 1920x1080. It's a pretty significant difference to anyone who has seen the difference and knows specifically what to look for. The sharpness is retained, whereas a 1280x720 signal softens noticeably when upscaled.

It's still just compensating for the fact that the PS3 still can't generate standard, native render 1920x1080p visuals at a playable frame rate for games with heavy effects, objects and hardware overhead, but technically, still 1080p.

The bottom line is the picture still looks sharper and more defined for games that use these display modes.

 

If your criteria to label something as 1080p is the output resolution, my genesis outputs 1080p too =)

Either it renders natively at 1920x1080 or it doesn't. Everything else are just uprezzing shenanigans which show that the ps3 can't handle rendering those kind of visuals at that resolution. Those non-square anamorphic pixels still have one single value, so there isn't any additional detail there.

No, your Sega Genesis doesn't and neither does mine. It doesn't even render natively at standard def resolutions.

And 1080 lines of native rendered progressive scan video is still... wait for it...

1080p(rogressive)

No, it's not the same as a 1920x1080 image when it renders as anything but 1920x1080 pixels, but since this has turned into a technical debate over semantics, it's still 1080 lines of progressive scan video.

Don't take my word for it. Do the research yourself.

Personally, I'd be happier if ALL games, regardless of platform would have the native render resolution listed so people wouldn't have to rely on Some Guy with the handle of Quaz51 to let everyone know what the actual resolutions are.