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The only thing X360 GPU got better than PS3 is texture (because of unified pipelines). So, the higher the definition, better X360 would look over PS3. However PS3 GPU is better about processing raw data and, how I said before, more difficult to work because of RSX's outdated (yes it is) pipeline architecture.  And besides textures most of PS3 graphical issues don't even happened last gen so is cleary  developing issues.

And comparing xenon's theoretical single floating point max with cell's double floating point performance is "raw facts from makers"? I see...