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The sniper rifle handles at the basic level like a traditional in-game sniper rifle, except for one small thing: Motion controls effect your aim. If you move the controller, the camera moves, so you have to have a steady hand like a real sniper does.

From Killzone.com:

Sixaxis controller

Doug continues: “We noticed on the shooting range that a real sniper has to hold his weapon really steady before taking his shot. The Playstation Sixaxis controller allowed us to mimic the feeling of a real Sniper by taking the player’s movements and translating them directly into the game world. We wanted in game snipers to develop a steady hand, just like in the real world.”

The use of the controller is broken down in two parts. First, the yaw and pitch of the scope can be controlled by tilting the controller without rotational movement from the right thumb-stick. This gives the players fine control over his aiming, which is especially useful in 5X zoom. Second, when the controller is tilted passed a certain angle the player and his view rotates, this provides the ability to track targets without using the right thumb-stick.

Of course, the right thumb-stick functionality isn’t disabled during Sniper zoom, so players can still choose to use the conventional aiming method. However, as Doug points out: “energetic hand movements will cause scope jitter. So having a steady hand is definitely one of the first requirements if you want to become an effective sniper. You know, like the snipers that generally live to fight another mission...”


Most intuitive use of the Sixaxis I've seen yet.