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No, the only game mentioned that doesn't render at a native 1080p is MGS4. It allegedly runs at 1024x768.

GT5P runs at 1280x1080, 1440x1080 in playback mode and 1920x1080 in garage and menu modes.

Wipeout HD runs at 1920x1080 down to 1280x1080 using a similar pixel filler under max load in anamorphic mode. It uses the PS3's horizontal hardware scaler (yes, hardware based) to fill in the remaining pixels when the frame buffer overloads.

From a technical standpoint (put the console opinions aside: they're just plastic boxes), this is still defined as 1080p.

The higher vertical resolution has been found to produce smoother images than the typical 16:9 aspect ratio 1280x720 upscaled to 1920x1080. It's a pretty significant difference to anyone who has seen the difference and knows specifically what to look for. The sharpness is retained, whereas a 1280x720 signal softens noticeably when upscaled.

It's still just compensating for the fact that the PS3 still can't generate standard, native render 1920x1080p visuals at a playable frame rate for games with heavy effects, objects and hardware overhead, but technically, still 1080p.

The bottom line is the picture still looks sharper and more defined for games that use these display modes.