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Kasz216 said:
makingmusic476 said:

Compare it's features to that of full racing games.  Then think of all the content the full GT5 will come with. :O

I can't stand racing sims, and even I'm impressed, lol.

GT is by far Sony's most profitable franchise. The retail sales of GT5P have probably already paid off all of GT5's development expenses thus far and then some.  Who knows how many copies they've sold via the PSN.

Could not disagree more.

They say each car takes about 6 months to make.

So your paying each graphic designer for basically 2 cars... for a full years work.

Lets say 700 cars.

That's 350 graphic designers.

Say you pay them an insulting 20,000 a year.

That's already 7 million dollars for just the car graphic designers.

Throw in damage modeling, tracks, the game engine (which has to be percise.)...

They'll need to crack the old GT numbers to make a profit on this one.

40 out of 60 seems generous considering all the other costs assosiated with making the game as well.  (Discs/instruction printing/shipping) etc.

I guess I should've worded that better.  You're not the first person to misread my statement.  I better exlapin what I meant in the following post, as well as analyze the expenses of the game:

http://www.vgchartz.com/forum/post.php?id=1476157

And you say 40 out of $60 seems generous.  Let's say they only make $30 per copy sold.  They'd still only have to sell 5 million copies of the game to make back $150 million (assuming the game costs such an insane amount to develop, far more than either GTAIV or FFXIII, as far as I know).

And that's not including the sales of Prologue.  I highly doubt they'd need to sell anywhere close to 10 million, thus "cracking the old GT numbers", to make a profit on this one