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Kasz216 said:
makingmusic476 said:

Compare it's features to that of full racing games.  Then think of all the content the full GT5 will come with. :O

I can't stand racing sims, and even I'm impressed, lol.

GT is by far Sony's most profitable franchise. The retail sales of GT5P have probably already paid off all of GT5's development expenses thus far and then some.  Who knows how many copies they've sold via the PSN.

Could not disagree more.

They say each car takes about 6 months to make.

So your paying each graphic designer for basically 2 cars... for a full years work.

Lets say 700 cars.

That's 350 graphic designers.

Say you pay them an insulting 20,000 a year.

That's already 7 million dollars for just the car graphic designers.

Throw in damage modeling, tracks, the game engine (which has to be percise.)...

They'll need to crack the old GT numbers to make a profit on this one.

40 out of 60 seems generous considering all the other costs assosiated with making the game as well.  (Discs/instruction printing/shipping) etc.

 

They could always outsource the production to many 3rd party or other internal devs (like many other Sony games). Also, I doubt they literally meant that each car takes 6 months to create (maybe for one person), it's also possible that development has been much more efficient since that interview. The way I saw it (based on GTTV) was that Polyphony splits up all their work sorta like an assembly line (like most devs), the "graphics" department (which may have about 35-50 fulltime employees) has a bunch of braches that work together to complete the process. 

I'm not saying GT5 doesn't take ALOT of money to develop, but I don't think your example is entirely true. The official website also states that Polyphony Digital consist of about 110 employees.