Legend11 said:
It's graphics were completely overhauled, new content was added, and it was done on a system with a completely different architecture from the original so it's likely that a decent amount of the game's original engine had to be rewritten for the PS3. So while 250,000 thousand copies sold isn't bad it might not be enough to give them a decent profit (although I have no idea how much it cost to make it but I assume it wasn't really cheap). As for Ninja Gaiden 2 it's true that they now have a working engine and more knowledge of the PS3 but who knows how many changes to the engine might be required for them to get it up and running on the PS3. And if they originally started it from the ground up on the 360 they may feel it's not worth their time to convert it to the PS3 if they have to overcome hurdles to get it running well on the PS3 (and no this isn't a bash on the PS3, it's a powerful machine but the differences between the two systems sometimes causes problems especially depending on which is the lead console and the design decisions being made). |
If each game sold for an average retail price of $60, then the game grossed $15 million. Subtract $10/game for what the retailer takes away, and subtract a liberal $10/game for what Sony takes away in the form of royalties, and Tecmo gets $10 million put into their bank account. IMO no way it cost them more than $10 million to develop and market and package and ship this game considering the groundwork for the title was already laid out 3 years ago, and a pretty small group of programmers were assigned to this job as a secondary project for Team Ninja. Itagaki himself barely had much to do with the game.
And if that 500,000 sold to retailers number is true, then you can just double the above numbers because Tecmo gets paid based on how many they sell to retailers, NOT consumers.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
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Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.







