16 Reasons Why PC Gaming is Better than Console Gaming
Still doesn't change the fact that I have yet to see a single household with a PC in the living room. TWestern seems to agree with me on this one too.
This is a very recent practice since HDTVs are quite new and they still haven't even reached mass market appeal. Second, you're living in the US, one of the least PC-centralized countries (out of "rich" countries). I myself only know 2 people that do that.
Vista definitely helps PCs with it's Media Center, great for making PC a Media Hub for TV.
And I could argue that many console failures are due to the console owners. I've been PC gaming for over 10 years, and installed 100's of games on the 5-6 PCs I've owned, costing anywhere from $500-$2000. I currently run a $3,000 gaming laptop as I write this. The fact is, that as you install more and more progams, your computer will run slower due to background apps or registry conflicts due to having more & more games on your computer. Consoles never have had that problem.
And FYI: I've never pirated a PC game. Never. That still doesn't mean that after installing a few dozen games, that your computer runs slower.
Unless the games themselves directly create those problems on the PC, it is ignorable. Since we are strictly talking about gaming it's not worth talking about non-game related programs/apps. If we were to talk about such things we would have to take into account PC's other functions when debating about games.
In every system you have to manage the HDD space. If you install dozens of PC games on your hard drive it's bound to slow down everything, however you have the luxury of doing that because PC's HDD is 10 times bigger than consoles'.
I didn't disagree that upgrades are becoming less needy, but that still doesn't change the fact that there's still a prequisite of upgrading your computer to stay remotely current. If you buy a computer today, in 4 years, you'll need upgrades. Could a 4 year old computer @ $1,000 run Crysis? Heck, my brother's laptop from 2 years ago can't even run Sins of a Solar Empire.
My brother's 5 year old PC runs Crysis, although in low settings. And yes, it also cost $1000 including Monitor, speakers, the whole shebang.
Your bro probably bought one of those really weak PCs that are not intended for gaming, because Sins has really low reqs...
Spent $200 USD on the system, and another $100 on controllers. Between BC-compat games and X360/XBLA games, I have about 40 games myself, and still paid well below what you did for your PC + Games.
Give me a number, you must also count what you pay for XBLG and DLC. Also I forgot to mention but I have played dozens of FREE PC games online, some being awesome enough to be paid (check Play Auditorium), you can't do that with consoles.
Name the first Bioware RPG ever made for a console. Then name the year that they did it. Then tell me how many PC games, and how many Console games they've made sense then.
History shows that they turned away from PC and showed love to consoles instead and stayed that way for the last 5 years. I won't even count the amount of fanboys that used that fact as a way to show that "PC is dead". Now Bioware are starting to show more for PC and not be console-focused.
And if I were to goto GameRankings.com, how many PC games would come up with 80% rankings on GameRankings.com that weren't expansion packs, but unique games?
expansions are unique titles, any PC gamer sees that way. Mask of the Betrayer, NWN2's 2007 expansion, had the best game story in the last 9 years and deserves to be treated as unique. Expansions are not like the crappy DLC that consoles get.
You can keep your PC-based subscription games, thank you very much.
Preferences.
Then why did thousands of people lobby complains about EA's Spore DRM just a few months back? I'm not the only person with DRM issues, and you know it. Go look at ANY PC-gaming forum, and it's very often you'll find users with very genuine DRM issues like mine. Thanks for attacking my knoweldge of PC gaming, BTW.
almost no one had DRM issues with Spore. People just did not like being limited on activations and caused an over-proportionate wave.
Mind telling me the last time you played Guitar Hero with more than 1 person near by? There's a reason that karaoke bars are replacing their entire rigs with Rock Band/Guitar Hero games for consoles, and not PCs.
Because consoles are accessible and karaoke bars don't need extra functions of PCs.
Some guy recently did that with Viva Pinata, and another with Rainbow Six Vegas over Live. So your point is moot. What's next, throwing in E-Harmony citations as proving that social gaming on the PC is better?
Do you seriously think console social gaming rivals PC social gaming? World of Warcraft has 11 millions people. There are true social games like Second Life, and MMOs big appeal is socializing. It's not just about playing with other people...
Also, PC games have bigger, more enduring communities like Oblivion's, where they still make mods for it.
Link to prove that CoD4 sold over 5m copies on PC alone, please. Spore, Warhammer online too.
It was an estimation, but COD4 was always among the Top 5 since it's release up to October. Include Digital Sales and you have a winner. Actually, as I have said before, I believe COD4 PC sales will in the end reach 10 millions if it hasnt already. As for Spore, it did better than The Sims 1 and 2 did in the beginning. And Warhammer Online had the best MMO launch ever since World of Warcraft.
Your point was the PC was the only place for video game tournaments. I just proved you wrong.
Speaking of pro gaming, it's interesting to know that by going to Major League Gaming's website, and querying most popular online tournaments brings up the top-5 list...All of which are X360 games. They're also featuring a Super Smash Brothers Brawl tournament worth $7,500.
Sorry, I did phrase it wrong. Professional gaming is not unexistent on consoles, but it is very, very, very small.
But MLG is small potatoes - possibly due to it being american so it's very console-centric and has never grown anywhere near what other e-sports leagues have. The 3 BIG competitions are World Cyber Games (many PC games, some X360's), Electronic Sports World Cup (many PC games) and Starleague (Starcraft). A top Starleague Pro player wins like $200k yearly.
Every Xbox 360 racing game is wheel comatible. Every flight sim is joystick compatible. Your argument goes out the window for versatility, since there are the same kinds of options for PC and console games.
It doesn't because PC gamers can still use the mouse+keyboard with any game, while 360 gamers can't.
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