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There are two ways to draw a userbase for a product. One is to have a highly diverse line of many products to draw in customers from many diverse interests. The other is to have a highly universal line of a select few products to draw in as many customers as possible by means of pandering to the similarities in their tastes. Neither is particularly more effective than the other, though the latter is a lot less expensive and tends to result in seemingly impossible sales numbers for those universal products.

I don't think I need to point out that the PS2 used the former strategy to great effect, while the Wii is using the latter strategy to great effect...



Sky Render - Sanity is for the weak.