KylieDog said:
Just to add to this with a quote from myself:
I'm playing through FFXII some now, and I am constantly backtracking doing quests, jumping through multiple areas in minutes.
Now there are some ways around this, like putting much visited areas on every disc, removing the need to swap as often, but with what makingmusic said, doing this will probably increase costs, since it will require more disc space used for the same thing, so more discs for other things.
So you have to wonder if they save themselves money and make the players swap discs themselves a lot more often, or pay more to have extra discs by less swapping for the player.
Given they want to make money and FFXIII probably costs a crapload to make, I'd expect much swapping. |
As with Final Fantasys VII-IX and Lost Odyssey/Blue Dragon, each disk has the whole game world on it, disc swapping is only done when the space used by cinematics such as CGI and other unique places (such as caves that are only visitable once) has been taken up. Thus you can explore the whole world in Lost Odyssey on all of the discs (however part of the continent is restricted due to story reasons ;) ).
So you wouldn't have to change discs to travel around game worlds.








