| kn said: It's interesting that Bioshock used a "heavily modified" unreal engine and turned out some pretty impressive graphics. I wonder what, exactly, was modified... That said, I played the stranglehold demo last night all the way through and there are a few things in there I recognize from the Bioshock demo graphics-wise. Some of the textures in the game are very shiny -- so much so that they look kind of plasticy. I did notice some of that in Bioshock. It could be, though, that this particular dev wants to sell their own engine and there is no way they could get more press about their own than to trash the Unreal 3 engine... |
It's mainly a matter of staff. Irrational (or whatever they're called now) had a staff of tools programmers already available to take what they had of the Unreal Engine and modify it as they saw fit. Silicon Knights expected the engine to be more or less given to them without the need for a large tools team (and no fault there, that is one of the advantages of using another engine, same idea as outsourcing art). Silicon Knights didn't have the manpower to make the engine usable and they suffered and consequently had to hire a team of tools programmers.








