ssj12 said:
I work with the Battlefield 2: Apocolypse mod team to make that mod.. its the same specs as BF2 requires. Theres been hoverboards in FPS games before? that allows you to do minor tricks? |
I'm pretty sure there have seen hover boards before, if not, it's not like they're hard to do. There are already hovering vehicles in UT2k4 so just extend off those, limit the altitude and add a few other minor things and you have yourself a hover board. The tricks would mainly just be animations I assume that do whatever the desired effect is. It's not that difficult (more tedious and time consuming than hard).
What kind of machines are you developing your BF mod on? Do you have a machine with those specs to test it on-- specifically the LD's? I sure hope so...
And Kber, long quote trees are fun! :-p
-edit-
Also, I'm asking about finished mods. Mods get started up all the time but many of those get abandoned for many different reasons. It's a pretty major accomplishment to finish one, especially a distance once, and good job if you have.








