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mrstickball said:
There are 2 things wrong with how XBLA/XBCG/XBO handles pricing of titles:

1) Prices aren't flexible (as per Nathan's argument)
2) Not a big enough selection of 'big' and 'smaller' games. The vast majority of titles are $10. Some aren't worth it, some are worth more. Microsoft needs to take the quasi-Sony route and allow for bigger, better games to be downloadable.

An issue is that, for consumers, it's hard to compare the value of a game like Audiosurf to Halflife on Steam (both are the same price), or N+ to Screwjumper (both are the same price). This may me skewing sales, since some pricing models just aren't flexible.

 There is at least one other major problem with their current pricing scheme. They sell points in multiples of 5, but price games in multiples of 4. This means you have to buy more than what you need, which often stops me from buying the game at all.



Starcraft 2 ID: Gnizmo 229