Kantor said:
MGS1's story can be summed up by "I'm a secret agent who wants to kill my twin's evil doom robot" Gears of War's story can be summed up by "Look, aliens! FROM UNDERGROUND!!! Kill them!" Tools of Destruction's story can be summed up by "I'm a catlike thing who needs to know about his past. Oh and I think I'll kill another megalomaniac supervillain on the way" You can do that with any game. The level design is brilliant. All of the levels look genuinely different (even in GoW II when they were all on one island), anybody who thinks the game is pure button mashing needs to play it on God difficulty, and God of War II has better graphics than quite a few games released THIS gen, with some of the best visual design I've ever seen.
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fixed. :P