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The sad part of your maze analogy is that the path through the maze is laughably simple. The only reason none of the third parties have figured it out is because they keep trying to go down blind alleys on one side of the maze when the right path is very obviously on the other side of it.

With a few exceptions, the distinguishing quality of Nintendo's greatest sellers on Wii is an immersive experience which cannot be replicated faithfully by button-pressing and analog stick movement alone. Unfortunately, after having spent years copycatting Nintendo's formulas by theme, the idea of copycatting the principles of interface just doesn't occur to third parties.



Sky Render - Sanity is for the weak.