windbane said:
They are working on tools to create mods on the PS3. Having mods on the PS3 from the PC is good enough for revolutionary. It should play at least as good on the PS3 as it does on the PC, and it'll have cross-platform play it looks like. I'm actually looking more forward to the Orange Box which should have been listed on this with Haze and some others, but whatever. UT3 should change console FPSes forever. |
You missed my point: you cannot create anything on the PS3. While you could make a terrible version of the editor on the PS3, you aren't going to have Visual Studio, Max, or Photoshop (or any of their equivalents). I imagine you could just somehow transfer those files onto the PS3 but I can only see that being horribly complicated (especially for distance mod teams).
As for playing things at least as well as it does on the PC, that's bullshit. When you're making a mod or level you're developing for the machine you're working on meaning if you're working on something that's better than the PS3 it won't run well if at all on the PS3. I know it might be hard for you to imagine something better than the PS3 out there now, but there is and there will be much better machines out there in four years time that will put the PS3 to shame. People are going to be making their content to be optimized for those machines, not the PS3. When you try to put something made for those onto the PS3 it just won't work.
Furthermore, PS3 code isn't the same as PC code. When the programmers are making their code for their mod chances are the same tricks that work for the PC aren't going to work for the PS3 and a lot of people aren't going to have the time to make both. If you're making a mod, you're making it to get noticed and nothing else. UT3 will not outsell the PC version (one of the few cases where PC will outsell console) and the mod community will be more active for the PS3. There will be PS3 user created content but it won't be the level of the PC content, it's just that plain and simple.








