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You know, that only 20% of games are worth playing, doesn't mean that they are the ones that turn profit. Rather the opposite.

 

Anyway, there are around 1100-1300 games released on consoles this gen (I am not including DS, as it alone has more games than Wii + Ps3 + X360).

~ 500 Wii

~ 400 X360

~ 300 Ps3.

 

I assume that ~ 1/3 games are Japanese developed.

 

So ~ 800 games, and 130-200 of them turned profit.

 

Normally, people assume that a Wii game needs ~ 300K to go profit (average of course, bigger titles need more, smaller need less) and a Ps360 game needs ~ 750K (again, average).

This would mean 80-100 games on Wii turned profit, ~ 30 on Ps3 and ~ 70-80 on X360.

Of course, you would have to exclude the Japanese developed, which would be almost 30 for Wii, 5-10 for Ps3, and ~ 15 for X360.

So 50-60 for Wii, 20-25 for Wii, 50-60 for X360.

 

So my point with this, is that Wii games needing 300K to turn profit and Ps360 games needing 700-800K to turn profit seems explainable.

 

Now, please point out the flaws in my analysis - I'm sure they are there.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS