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SpartanFX said:
bugrimmar said:
it's almost as if the first parties know something about the hardware that they're not telling the third parties. I find the disparity between first and third party titles on the ps3 to be really huge, much more compared to the disparity with 360 titles.

i wonder why Sony is keeping this secret to themselves (if there is one anyway).

 

this is exactly what i m thinking.I mean come on sony share the knowledge with them,,,,,it's not like your competition can enjoy this tip(since no other gaming conosle has bluray now)it just improves the quality of the software on their own hardware.

 

don't teach them surface texture and other technical stuff,,,but teach them how to use bluray efficiently.

I think it's much more due to the processor than the blu ray.

 

The optimised way to use the cell is by streaming. That is where it takes the crown. Naturally they can't use this properly in multiplatform games because the games 1. Need to be similar and 2. The 360 is built very differently, optimising a different set of values.

Naturally the extensive space on the blu ray disc also means nothing needs to be compressed, which in other teams again mean that no unpacking of data is needed and that it can be accessed faster.

That's just my theory anyways.

 



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