akuma587 said:
It seems very few third parties are taking advantage of streaming and most are relying on installs instead.
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This is an issue with multiplatform development, as best I can tell. The strength of Blu-Ray is that it allows for developers to store data (textures and stuff) on the disc at a lower compression, allowing it to be streamed directly from the disc without eating through (as many) clock cycles to uncompress the data. However, most multiplatform games are devleoped around the 360's DVD drive, resulting in the ISOs of both the 360 and ps3 versions of a multiplatform game being no larger than 6.8gbs, the maximum amount of data that can be stored on a DVD after all of Microsoft's security data.
Because the 360 DVD drive has a higher peak read speed than the ps3's BD-rom drive (the ps3's drive reads at a constant rate, while the 360's drive reads at a variable rate), developers are forced to compensate via installs.
I'm not sure what the hell happened with MGS4, though.