DTG said:
Games with a lot of cutscenes = interactive movie. The cutscenes are the primary aspect of MGS and the gameplay segmets provide interactivity between storytelling scenes, creating a movie with interactive gameplay pauses. |
If that's your definition of interactive movie, then I think you're talking about Ninja Gaiden on the NES, or possibly before. That's the first one I remember. (link to cutscenes on the NES: http://www.youtube.com/watch?v=aRLqwsXebHQ )
Neither of them are interactive movies though, without branching narratives. If you can't actually interact with the story (i.e. change it), then you're just playing a little, watching a little, playing a little, watching a little. If your gameplay doesn't change which movies you see and which ending you get, it's not interactive at all. It's just a regular narrative game, with movies in the middle (like Super Mario World).
How many endings does MGS4 have?












