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@vlad321

Honestly massive subscription service titles have little cause to charge consumers for expansions. They almost universally divert subscription service revenue to an expansion. Basically they are steeling from their customers whom they overcharge anyway. Then the expansion generates hundreds of millions in secondary benefits. The expansions increase consumer retention, and attract no customers, or even lapsed customers to the game. Which they must in turn pay subscription fees for.

When someone gives me World of Warcraft as an example I want to hurl. They do not have any reason to charge for the expansion. Subscription fees paid for most of it, and its presence makes them a lot of money in the area of subscriptions. Basically it is unadulterated greed. They only do customers a disservice.

I find stand alone DLC for non massive titles much more acceptable. They only have one way to generate profit, and that is off of the sale up front. They actually need the money they have nobody to bilk. Whether it is worth the price is always debatable, but it is far less reprehensible. I have seen good DLC, and I have seen bad DLC.

Bring down the sky was good DLC. Not only was it a hour of play upfront, but it does enhance replays of the game. So for five dollars I got more then my moneys worth. This I am not so sure of you can purchase the original Fable for about that price. I am also beginning to become more interested in the GTA DLC which is looking to be massive.