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People need to remember that the $200 Xbox 360 Arcade is a highly neutered version of the console without the necessary harddrive. Eventually, you're going to want to pony up the dough for a harddrive for the thing, and then you'll realize that it's just cheaper and easier buying the $300 Xbox 360 Pro.


The Wii's value is just fine, and Nintendo's reasons for not dropping the price are sound. After all, if you were selling a product at a set price that sold out month after month, would you suddenly lower the price? Hell no. You're going to reap the rewards of the system.

The original poster complains about cost, but ignores actual problems with the Wii such as the lack of a harddrive or the asinine use of friend codes.

Graphics are not what determines how good a gaming experience you'll have. I had a lot of fun with Left 4 Dead last night, and it's graphics are hardly revolutionary. Hell, they felt downright last-gen after my solid week of playing Bioshock. House of the Dead 2 & 3 have fairly primitive graphics, but that doesn't reduce the sheer amount of fun that's in that game. Eternal Darkness's graphics are clearly dated by today's standards--it was a first-gen GameCube title after all (or a last-gen N64 title if you wish), but it still created the best overall atmospheric experience on the GameCube. In fact, I have yet to play a game where I think the atmosphere rivals Eternal Darkness. Bioshock is close, and the horror element is more visceral, but Eternal Darkness felt a very specific way.

The original post of this thread does little more than advertise what a graphics whore you are. Has motion control taken me deeper into any game? I'd have to say that it greatly improved the experience of Metroid Prime 3 and that it did, actually, take me deeper into Manhunt 2 and No More Heroes. Manhunt 2 was a wonky game overall, and the censorship ruined the fun. But damn if those motions to execute people didn't have a visceral feel to them. There were times I could hardly tell what was going on, but I could FEEL it. THAT was Manhunt 2's most redeeming point, actually.