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Capulous said:
bdbdbd said:
@Capulous: Well, you actually really don't seem to disagree with me. You just look the thing upside down.
It's the part of interaction. What's the biggest complain you see about 3rd parties and Wii controls? That the games don't use the controls. Which means that controls are "the" thing?
Now, 3rd parties do use the controls, they just usually don't implement them properly, which results in bad interaction.
What people actually want, is new games made possible by Wii and new kind of interaction for games, made possible by Wiis controls.
It's no different from what it was in the 90's; the games were in 3D only after there was a 3D controller. People didn't buy consoles for their new controls, but the games they could play with them. Think about SM64 with D-pad.

Upside down?  No, I don't believe so; perhaps a different standpoint.  I'm saying the main selling point of the Wii is the controls and the new interactions it brings; what it seems like you said is that the games are the main selling point of the Wii.  Although both play a role in it, and are connected, we just seem to disagree with what the main selling point is.  Look at the Gamecube, it has many of the successful Nintendo brand software, but it sold nowhere near what the Wii is doing.  As for 3rd party games, the main problem is that most of the games are usually just shovelware because pretty much everything about them is poorly done.

I think we can agree that without one the other would not be as successful, so I'll just leave it at that.

 

From what I've seen, it's both. The controls to set it apart, and the games to shows it's not just a cheap gimmick.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs