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Come on!

Reality Synthesizer:
550 MHz
256 MB GGDR3 700 MHz 
+300 million transistors
24 parallel pixel-shader ALU pipes 
27 floating-point operations per pipeline, per cycle
8 parallel vertex pipelines
10 floating-point operations per pipeline, per cycle
27 * 24 * 550 = 356.4 GFlops
10 * 8 * 550 = 44 GFlops
PS3 total = 400.4 GFlops
There are claims of 1.8 TFlops.

Xenos:
500 MHz
Unified memory (10 MiB daughter DRAM embedded in 65nm process)
48-way parallel floating-point dynamically-scheduled shader pipelines
232 million transistors
Unified shading architecture (each pipeline is capable of running either pixel or vertex shaders)
10 floating-points per pipeline per cycle
10 * 48 * 500 = 240 GFlops
X360 total = 240 GFlops
There are claims of 1 TFlop.

X360 is far easier to work but in terms of raw processing data RSX is unmatched.