Oyvoyvoyv on 24 November 2008
| shams said: 50m games downloaded - with an average price of around $2. Remember that more than half the games on the service are FREE. So that might be $100m-150m of revenue - with Apple taking 30% ($30m-$45m). On the other hand, Nintendogs has shipped more than 20m copies - with Nintendo raking in $10-$20 per unit. So make that $200m-$400m of revenue, for Nintendo (alone) from one title - released 4 years ago. I'm sure they are quivering in their boots. ... The lack of buttons is a killer for me. Any game that really requires heavy button use just doesn't work very well - the lack of tactile response is horrible. The iPhone/iTouch is excellent for *some* types of games, specifically "unique" games that use the accelerometer. Then again, one of my (gaming) friends tried MonkeyBall on the iPhone, and absolutely hated it (with a passion). But that might have just been the game. ... If anything, the iPhone will hurt the "casual, mobile" market - rather than the hardcore (handheld) gaming market. Its the business model that is attractive - and that is why digital dist games are coming to both the PSP and DSi... |
Very well written. I wrote something like this in the other thread, but it lost the point. I agree completely.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







