PS3 GPU. Not by far, but still better for..." /> PS3 GPU. Not by far, but still better for..." /> PS3 GPU. Not by far, but still better for..." /> PS3 GPU. Not by far, but still better for..." />
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BrayanA said:
I wrote this before:
"Most important part for high graphic games is GPU. 360 GPU > PS3 GPU. Not by far, but still better for most of the graphical operations. Cell is cell, but without strong GPU even Core 2 Quad Extreme is useless. Don't get me wrong. You still need strong CPU for great physics, A.I., etc.

If you optimize for 360 GPU, when porting to less powerfull PS3 GPU you need to sacrifice something (framerate, resolution, etc) to make things to run or to downgrade it visuals."

PS3 can't win a round, cos this comparisons are based on graphics. PS3 wins in pop-ins and load times (not GPU related) , but loose in resolution, framerate and screen tearing (GPU related). With NXE PS3 will loose most of its advantages, cos now xbox users can install games if they want. This will make pop-ins and load times nearly same on both platforms.

Absolutely true. Just very well explained.

The Cell is a vector processor that can handle certain tasks of the GPU. But of course, they say at least, it's difficult to develop for it. Logically, multiplat games or simple ports are normally not optimized concerning this circumstance.

And don't forget Eurogamer is known for its subjectivity and extreme Xbox360 fanboyism.