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I believe that Goldinez is right in his assesments of the Wii. Also, I see people referencing how games were in the PS1 or earlier eras as examples of why graphics don't have to be great in games. The problem with that line of thought was that in the SNES, PS1, or PS2 eras I expected graphics to be at the level that they were then. However, now after having experienced PS3 and 360 graphics, then I would have to say my expectations for the graphics in the games that I like the most are higher than they were last gen.

If a game system doesn't have the power to deliver great visuals, then it had better be able to make up for that fact with great art direction in its games and so far only a handful of games on the Wii have had original or great art direction -- Zelda: Twilight Princess, Mario Galaxy, No More Heroes. Being able to deliver top notch art direction is a talent and in a lot of cases something that can't be purchased with money because a lot of corporations don't know how to recognize it.

So the fault, in my opinion, can't really be said to be with developers but more so with Nintendo for not having a console that is capable of handling a game like Gears 2 as well as the 360. I know that if all third parties were to scale back development for the hd consoles and only start making games tailored to the Wii's specs, then I probably wouldn't buy that many games for the rest of this gen as I would have already seen better.



Heavens to Murgatoids.