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mike_intellivision said:
Squilliam said:

Isn't it a logical fallacy to assume that the members on this site who use the Wii as their primary game device are representative of the larger Wii audience?

Wii users here (Hardcore) ----> Core Wii users -----> Lifestyle Wii gamers.

5% -------> 25% ---------------> 70%

If people want something, it sells, if it sells more is produced. Supply and demand.

 

 

Squilliam

Do you have anything to back up these estimates?

Also, if this is true, it does not mean that Lifestyle gamers don't buy games. After all, the Wii has a slightly higher attach rate globally than the PS3.

 

Mike from Morgantown

 

Did you know that "lifestyle" is a code word for "swinging"? Does that mean people are using their Wii's to have affairs?

 

I use "lifestyle" because I hate the term "casual" because it fails to describe the market adequately.

Heres what I "know"

1. The Wii owners buy software at a similar rate to other systems. I did a calculation and the software market share is dead on with the hardware market share.

2. Mini-games, sell well on the system - Mario and Sonic, Wii play, Carnival games, Petz etc and these games are hated by the Wii owners of this site.

3. If the userbase wasn't being catered for by the software market the attach rate would be lower as they would buy fewer games.

4. As Wii games generally have legs, it means that the software which sells well tends to be software which proves itself to the userbase. Unlike on the PS3/360 games aren't bought without people knowing what they're getting into for the most part so I would assume people are buying Carnival Games etc because they are satisfied with it, not because they are being "duped".

I don't have anything to back up the estimates because even the data at Vgchartz isn't good enough. So really all I can say is the simplest answer is not that the Wii is being dumped upon, but the Wii is getting games which the Wii userbase here doesn't like. My estimates are just working backwards from that.

 

 



Tease.