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You made a lot of sense with number 7, I'll give you that.

As for number 3, you listed making a "premium" Wii title as probably running you $6-12 million. Do you know how much a game would have to sell to break even on that? One game is $50 (Higher in EU/Lower in Jap). I'll assume it costs $9m to make (the median of 6-12).

It would have to sell 180k to break even. I know that not all the money goes to the devs and it is factored into other expenditures, so to counter that, I'd say the game has to sell an extra 40% of its "breaking point" (180k).

180k * 0.4 = 72k. 180k + 72k = 252k. Unless this big budget game had a worse advertisement campaign than Okami, I don't see how it's success wouldn't be almost guaranteed (it does have to be a good game of course;) )



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."