amirnetz said:
Don't count countries. Count relevant markets. Over 90% of the 360 current sales are to markets in which there is no problem with digital distribution. By the time the next gen is released it will be over 95%.
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Yet games are getting bigger and bigger with higher-res content. More RAM will mean using more detailed textures, these take up more and more space. By the time the next-gen starts a standard HD game could be around 25GB+, this is still a lot of data even in 3-4 years.
Currently there are around 14-15 million registered LIVE users out of 23 million console owners. This means that by switching to online only it would cut out 1/3 of their user base. If MS wants to make a "casual friendly" console then they CANNOT switch to a pure digital distribution model. With the recent price cuts, the Arcade 360 model is making up 50% of it's sales, the arcade is not able to use LIVE for online, so how could you possibly cut out that much of the market by moving to a model that predominantley only the hardcore supports?
Never argue with idiots
They bring you down to their level and then beat you with experience