noname2200 said:
Except that I don't like some of the people on your list... And keep in mind that I was stating a general rule, one which even some of the people I cited occasionally broke. Fur Elise and Moonlight Sonata, for instance, were created because Beethoven wanted to get in some chick's skirt, not because he was on commission. They're also some of my personal favorites. And Miyamoto and Disney, at least, always had the customer at the forefront of their mind when they made their stuff. From everything I've read, they didn't work to please themselves, they worked to please us, the customers. Granted, their way of doing so involved asking themselves what we want, rather than asking us what we want, but Miyamoto did not make Donkey Kong because he felt like creating a masterpiece, and Disney did not indulge himself in spending millions to make a movie that pleased him first and foremost. They both just wanted to entertain: the art part took care of itself. In general, though, I'm sticking to my guns on this one, Rubang. Customer-oriented art is generally better than artist-oriented stuff.
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You know it's funny, perhaps this is why wii music isn't as successful as guitar. I heard that in wii music you actually have to learn how to play the song (which sits well with true artists like miyamoto) whereas in guitar hero, you just push buttons on the guitar at the prompts. Wii music would obviously be the better game to Miyamoto lol
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