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I love these explanations... They are so hilarious. :D

 

*with very informative sound tone*

"PS3 doesn't have to use memory to store information. It can do it real time."

*with very informative sound tone*

 

That one made me break... Yes, please make new thread. :D

 

Btw, engines today use triangle strips & triangle fans to move even more stuff(Not to mention display lists, which give nice boost too.).

One triangle has 3 angles, which are the three vertexes. Every vertex have 3 floats(XYZ-coordinates) each so its 3*3 floats, which means 3*3*4=36 bytes as floats are 4 bytes... etc. etc. etc.

(For example GT5 cars are 200000 polygons/triangles, which means 200000*36 bytes(~7MB) for each, if you store those as triangles. Its a whole lotta more than 32 bytes, don't you think? :) )

Maybe I don't know anything, maybe I do.

(Anyway, if youre in doubt check the 3D engine I am working on + my other projects(My signature). ;) )