By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Good points, especially about focus on keeping user base and expansion beyond games.

Although I think running higher resolution HD and making the next xbox a true sequel rather than a MKII are necessities, systems not only have to compete with each other but with the ever improving PC as well. The problem with a Mark II system is that it not only limits graphics but also processing power. Compare a mark 2 system to the PCs that will be available in the later days of its life span and it's like comparing a SNES to a PS2, slap as big a graphics card and as much RAM as you want in a SNES it's still going to get its ass kicked because the CPU is incredibly inferior. The end result of this is that most of your hardcore audience will have jumped ship for the PC, not just because the games look graphically better but because processor capabilities will have limited the SNES further (difficulties in running 3D engines, storage space issues of carts verse DVDs, number of enemies on screen, AI of enemies, lack of destructible terrain, etc.)

Now I'm not saying that a Mark II system (GC to Wii) can't be fun but it certainly limits programing options. Dead Rising is the classic example, 360 version can run a hundred zombies on screen, the Wii version thus far is at a dozen. Over the next couple years these issues are going to become more and more apparent and while casuals probably won't care all that much they aren't buying a whole lot of games either.