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@ Deneidez

And PS3 needs more work to get the job done, which means developing for PS3 will cost more.


Not all the money a game costs goes to the programmers, not by a long shot. You just need to have a handful of good programmers, then you need talented artists both graphical and musician, actors, game designers, writers, etc. In addition you need good marketing and PR people, quality testers, managers, etc.

Really from the grand perspective, yes programmers if not resorting to pre-baked technology play a crucial role, but even then they are just a piece of the pie. Managers usually cost way more, no matter if they really do a good job or not (they also often take too much credit).

They are cheaper, more dedicated and lack some ablities that PPU have. Why theres even PPU, if SPUs are so incredible?


Luckily there's a PPU and a more ordinary graphics chip, else the platform would be a hell to adapt legacy game engines for. There would have been near no games until new game engines would be ready to be used.

Now it's a far more gradual process. I wouldn't say they (The SPEs) lack abilities, I would rather state they lack some non crucial conveniences.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales