By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Squilliam said:
The question is not, "Do third parties hate the Wii?" The real question is, "does Nintendo hate third parties?"

Microsoft: Create a system with the needs of third party developers held in highest regard.

Nintendo: Create a system to fit the needs of Nintendo and let third parties fit in around that.

I wonder if a lot of the issues surrounding the controls/ports onto the Wii were caused by Nintendo themselves not releasing some of the tools they use internally to create Wii games for other developers to use.

And the specifications of the Wii are designed exactly how Nintendo wants them, they don't need high performance for their games. Third parties can take a flying leap for all they care, if EA had asked for more ram you know where Nintendo would have told them to stick it.

Hahaha, so you think it's a Nintendo conspiracy to hold 3rd parties back so they can keep all the profit to themselves?

Pray tell, my good sir, why would Nintendo want to shit on all the 3rd parties if they plan on lasting more than one generation in this industry?

You don't think there's a middle-ground between "making a sytem for yourself and refusing to release necessary devtools to 3rd parties so you can intentionally hold them back" (your argument) and "buying 3rd parties and paying them by the tens of millions for exclusive content" (what Microsoft does)???  You don't think it's possible to "make an innovative system and games and allow 3rd parties to make good games if they feel like it" ?

You'd rather believe that Nintendo is that evil and diabolical than believe that that many other companies make such bad and stupid business decisions?

 

bdbdbd said:
@Squiliam: If you really want to go with the argument of "creating a system for 3rd parties", then we would never have a new system.
In the end, Nintendo is the only one of the three that designs their system for the developer needs.

Yeah, if creating a system with the cheapest devkits and cheapest devcosts and most unique controls (so they can really try new stuff if they want to, but don't have to because traditional controls are still an option) isn't designing a system with the developers' needs in mind, I really have no idea what is.  Unless of course, the developers' needs is big bags with dollar signs on them for exclusive games and timed exclusives and exclusive DLC.