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forevercloud3000 said:
I have yet to see a game on 360 that produces as many enemies on screen as Heavenly Sword with as few graphical glitches as it does. You literally can see 400 enemies on screen rushing towards you, each with their own corresponding AI. From what I hear, L4D is good.........but not THAT good. Resistance 2 yields 60 multiplayer matches with almost zero lag(at least not becuz of the number of players). Gears of War 2 is said to have blank number of enemies on screen at one time, yet from what I have seen the game sacrifices draw distance for high res textures(whether that is good or bad is up to you).

And dead rising?

http://tech2.in.com/media/images/img_221_DR1.jpg

http://www.insidesocal.com/videogames/images/dedrise.JPG

vs

http://z-o-g.org/wp-content/gallery/heavenly-sword/hs-1.jpg

 

(And how about Medieval 2: Total war? Theres thousands of ppl on the field at the same time. A bit older game...

http://static.computergames.ro/cg/assassin/images3/medieval2totalwarkingdoms/medieval2totalwarkingdoms054.jpg

Of course theres also Rome: Total war, which is even older...

http://image.com.com/gamespot/images/2004/reviews/589390_20040823_screen002.jpg )

Anyway controlling such amount of enemies isn't that hard. Rendering them is. Thats why such games usually use sprites to render them. If you check out the heavenly sword picture, you can see how all enemies look just about same and are about in same position. Thats probably because they are 2D images. :)

If PS2 could do it in some level, why wouldn't current consoles?

http://ps2media.gamespy.com/ps2/image/article/697/697040/hitman-blood-money-20060319083532290.jpg

...

The thing is that different games are always very different.

@Seraphic_Sixaxis

In regular terms, yes they are, but once the blu-ray Hi res texture method is put into play for the PS3 no, not by a longshot.

If theres a such thing, why they haven't used it yet? PS3 memory is limited and best way to increase it slightly is to use HD. :)