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That's starting to become an outdated excuse that you can't simply make a good game on a platform with less power. It makes me wonder how they ever did it on the PS2, GC, and Xbox. They could do it, and power is not the issue, because visuals don't make a game AAA.

The second part of his answer, is the real reason. They have no incentive to right now and won't until those PS360PC games start doing badly. Otherwise Wii along with DS, PSP, and PS2 are there to pay for those games and they are doing quite well at it. And every now and then you'll have a dev who has issues tapping into that market start putting all their efforts on the Wii, such as Sega and Marvelous(on smaller size Namco), but aside from that they are doing just fine on those platforms.

Ya see I don't mind if people answer this with a kind of answer like that, but at least tell the truth. The idea that good games aren't coming to Wii being a power issue simply isn't true. It's an incentive issue and even more so a laziness issue. But the incentive leads to the laziness. That incentive is there is none because they don't need the Wii as a viable platform and it takes more to develop another edition for a platform they haven't deemed viable yet.