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@noname2000

So your point was that AAA-titles cost something like 17-20 million for Ps3/360? How much does AAA-title cost for wii. I remember reading that SMG cost 16 million. I don't know where did I read that. But if that is the budget, there is no big difference?

edit: Actually, if Red steel costs 13 million and that game is not that great those 17-20 million does not sound too much.

I see that your link was something about "mushroom men" developed by "Red fly studio". I mentioned following games:

NMH
Boom blox
Little king's story

Which of them is developed by "Red Fly Studio"? If your answer is none, you did not have any point.


From THQ:

360 list shows 16 titles with sales, 3 or 4 of them is shovelware.
Wii list shows 18 titles, at least 10 of them is shovelware.

Midway? Are you serious?

Every single one wii game with sales listed is shovelware. Do you consider unreal tournament, stranglehold or blacksite: are 51 to be shovelware? If so, I would like to hear your definition of shovelware.

Keep in mind that I was talking about average dev costs. Shovelware/quality title ratio affect that alot, don't you think?


Now for your last "point".

http://www.gamedaily.com/articles/features/cost-of-development-greatly-favors-wii-say-publishers/69714/?biz=1

"When you talk about the PS3 and the Xbox 360, ramp-up costs are significant. You don't have the same ramp-up costs on the Wii because you have the tools already,"

How do wii development costs become cheaper if they already had the tools for it? Magically?

For Ps3/360, if they did not have "teh tools" then but now they do. How that does not make developing cheaper?

For the part about middleware, doesn't that also make developing cheaper? You just have to pay royalties (i think) to those middleware companies. Less risk, I guess?

http://www.edge-online.com/features/edges-top-20-publishers-2008

Actually, if you use that chart as evidence that the most companies are bleeding money you should take a look. 11 companies listed are making profits and 9 of them are losing money. That is not the most! Of course, you COULD also see that microsoft and sony are listed there. I bet those figures include losses of the hardwar too. For 360, wasn't 07 the year when they paid 1 billion dollars for the extended warranty? Oh, I think that few months after that Take 2 had a little different figures. Due to one expensive hd-game.

Does any of those companies develop who made losses develop for wii too? If so, I guess you proved that it is not profitable to develop for wii?