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Riachu said:
Xen said:
Reasonable said:
What's alarming about the technical aspect is how good U3 actually runs on 360 vs PS3. I don't believe that Epic have got the engine to a point yet where they have parity on all platforms - right now U3 works best on PC/360 IMHO.

Now, if the 360 version of a U3 based game is technically glitchy I can't help but be concerned that a PS3 version is going to need masses of polish if its not to be even worse.

Look at Bioshock, runs well on 360, runs well on PS3 but it took a really decent port and investment to make sure this was the case (pity about sales LTD for the game, BTW, it really deserves better support on PS3).

The PS3 does UE3 good as well. Try UT3. Shows that everything can be done if you have the time and don't rush.

 

You do realize that Epic Games made UT3, right?  Epic Games can make any game they make using UE3 run well on any system because they were the ones that made the engine in the first place.

 

I own UT3 on PS3, and have played U3 games on PC, and on 360, and the engine runs better on 360/PC.  To date only Epic themselves, with UT3, have made it run that good on PS3 and that was with assistance from Sony tech.

I'm not knocking PS3, I own one after all.   But the Unreal engine started life on PC, ported well to 360 and while it runs on PS3 it clearly doesn't exploit the HW of the PS3 as well as it could.

My point remains that Bioshock, an Unreal engine game, needed a decent amount of polish and assistance to achieve parity on the PS3 vs the 360 version.  If the current state of TLR is that glitchy it's going to need a lot more polish than Bioshock did.

 



Try to be reasonable... its easier than you think...