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@ Deneidez

Isn't that a very bad thing? Whatever you have done on PC is near obsolete and whatever you want to do you need to start it from scratch.


Many PC game engines are obsolete anyhow with the way PC technology is moving towards quad and more core architectures anyhow. The PS3 is only leading the way.

Sounds like good deal for big companies only and very bad deal for smaller companies.


Housemarque the devs behind Super Stardust HD or Media Molecule the devs behind LittleBigPlanet aren't exactly huge.

Houseemarque is a small team and a result of the merger of Terramargue (behind a game like Elfmania on the Amiga 500 and Bloodhouse (which developed Stardust (low end Amiga 500 footage) for the Amiga published by Team 17).

Their game engine is based on the PC game engine they developed and it now runs extremely well on the PS3, but for their follow up PS3 game they will be able to achieve 50% extra graphics performance by using the Cell SPEs some more. Check out the game, it's worth it!

Media Molecule is a small team of ex-LionHead (a breakaway from Amiga/Atari games pioneering company Bullfrog before that) developers founded in 2006. They built the LittleBigPlanet game engine from scratch in a reasonable short time with great results, check this out as well.

Of course it sucks for small companies a company like Epic does not put more effort into developing their cross platform middleware technologies for the PS3. Probably this has to do with their dealings with Microsoft.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales